Speedrunners game price3/20/2023 ![]() ![]() In addition to removing/rerolling skill mini-augments and defense mini-augments when positives and negatives cancel out to zero, resistance mini-augments do as well. The 7th slot defense augment literally only pulls from the three special defense mini-augments, and never (for example) spends 10 budget on a regular 8/10/12-defense mini-augment There is no way you can naturally get Buildup Boost 6 times (3 for the TU3 set, 3 for the new TU4 Frostcraft set) without extreme luck or using the skill removal augment.Īlways nice to see more guides explaining Qurio Armor Augmenting, especially from a Steam player that has access to mods in order to actually see (and show) all the mini-augments from an augment! I, for one, learned two new things: ![]() I didn't see a single Buildup Boost naturally despite thousands of rolls, so I had to mod them in. In the end, I just ended up farming and rolling until I had all the skill tiers I needed rolled, then modified the skill to the one I actually wanted from that tier. Coincidentally, this was the combo I chose to brute force add manually at first glance as it gets you within budget for the least amount of penalties. I've gotten legitimate god rolls like DEF -6 DEF +1 and Attack Boost or Blood Rite for a total of only -5 DEF lost to gain a high tier skill. This is the second guide of this type I've seen, and I assume these are for people who are just brute-forcing their augments instead of just correcting the skill via mod? Like, can I assume my legitimate roll of DEF -12 and useless B-Tier skill is still legal if all I do is change the B-Tier skill to something good from within the same B-Tier skill pool? They should all have the same B-Tier budget, right?
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