Solarwinds teamcity3/26/2023 ![]() The modern market economy, which aggressively rewards corporations for short-term profits and aggressive cost-cutting, is also part of the problem: Its incentive structure all but ensures that successful tech companies will end up selling unsecure products and services. But to see the problem only as a technical shortcoming is to miss the bigger picture. government deserves considerable blame, of course, for its inadequate cyberdefense. The Senate Intelligence Committee is scheduled to hold a hearing on the breach on Tuesday. It was a huge attack, with major implications for U.S. government agencies such as the Homeland Security Department and State Department, American nuclear research labs, government contractors, IT companies and nongovernmental agencies around the world. The hack gave the attackers access to the computer networks of some 18,000 of SolarWinds’s customers, including U.S. An iOS device won’t be able to install the app if the artifacts require authenticating to the TeamCity server so I enabled guest access.Early in 2020, cyberspace attackers apparently working for the Russian government compromised a piece of widely used network management software made by a company called SolarWinds.When this link was broken the ipa would fail verification. I found that builds occasionally failed to correctly create the CodeResources symlink so I recreate it manually.Access to the keychain will present a security dialog the first time this build runs so it was necessary for me to sign into the TeamCity user’s account using VNC and allow access to that keychain.Once run any device which has been added to the mobile provisioning profile used to sign this build can install the app just by visiting (using an appropriate %% for the TeamCity build configuration). Create a plist to allow over the air installation of the app.Verify that the app was successfully signed.Sign the app using the specified mobile provisioning profile and create a “.ipa” package.Copy the resulting app and dSYM to the project directory so TeamCity can easily find them as build artifacts. Build the app using the specified workspace and scheme.Copy a plist containing application settings to “ist” which will be copied into the app bundle when built and used to define application behavior, for example it contains the url of the server this build should communicate with.List the schemes found in the workspace to be built (again purely for debugging).List the available sdks on the build machine (unnecessary but I found it helpful when debugging build settings).Necessary since the TeamCity user’s login keychain may be locked when this build runs. ![]() Unlock the keychain containing the private key and provisioning profile used to sign the ad hoc build.That is quite a few functions but the bottom of the script steps through them in what is hopefully an understandable sequence. #!/bin/bash# command line OTA distribution references and examples# `pwd`# Configurationenvironment_name="staging"keychain="ci_keys"keychain_password="super secret"workspace="MyApp.xcworkspace"scheme="Ad Hoc"info_plist="$project_dir/ist"environment_plist="$environment_ist"environment_info_plist="$environment_ist"product_name="My App $environment_name"mobileprovision="$project_dir/ad_hoc/MyAppStaging.mobileprovision"provisioning_profile="iPhone Distribution: My Company, LLC"build_number="%env.BUILD_NUMBER%"artifacts_url="$build_number"display_image_name="Icon-57.png"full_size_image_name="Icon-512.png"function failed()echo "**** Validate Keychain"validate_keychainechoecho "**** Describe SDKs"describe_sdksechoecho "**** Describe Workspace"describe_workspaceechoecho "**** Set Environment"set_environmentechoecho "**** Increment Bundle Version"increment_versionechoecho "**** Build"build_appechoecho "**** Package Application"sign_appechoecho "**** Verify"verify_appechoecho "**** Prepare OTA Distribution"build_ota_plistechoecho "**** Complete!" ![]() This will eventually allow TeamCity to collect the icons, project_, and project_ files needed to perform an over the air install of the ad hoc build.įinally I created the following custom script build step (available as ). I set the artifact paths for this configuration to I created a basic project configuration in TeamCity 6 to checkout my iOS project from git. Now I’ll tie those together and use TeamCity to automatically create ad hoc builds I can install over the air (directly onto a device without using iTunes) every time I check in code. I’ve previously discussed Continuous Integration for iPhone Projects in TeamCity using Xcode 3 and Building Xcode 4 Projects from the Command Line.
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